Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XJo7Z-7WUtd-rC6tA-d2Wvu-jM6dK | 13/12/6 | 87.4 | 1.26 | 2026-07-05 10:35:30 · 24m 58s | |
| CSGO-CCONp-Nm3kD-7ufsn-cBvL7-ddbhQ | 7/13/4 | 69.7 | 0.72 | 2026-07-04 15:06:42 · 19m 18s | |
| CSGO-MBuQX-Vkwat-BhU8q-DANCy-YfVvD | 17/13/8 | 83.2 | 1.30 | 2026-06-28 17:23:36 · 32m 2s | |
| CSGO-CNys8-dUrnW-XHEyh-tNEJr-nNjeC | 10/17/5 | 57.3 | 0.67 | 2026-06-23 17:04:26 · 39m 9s | |
| CSGO-h7B65-SddUL-RZXxH-BjzYQ-uwzpH | 5/15/1 | 45.8 | 0.37 | 2026-06-23 16:01:21 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.