Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cL4CF-q3U7S-OabTs-AR8j9-hd5yD | 10/21/8 | 63.0 | 0.66 | 2026-07-02 07:20:16 · 39m 47s | |
| CSGO-DSWp2-ARZi3-tEzEp-VcjSC-bp8eD | 18/23/8 | 81.8 | 0.95 | 2026-07-02 06:30:37 · 44m 40s | |
| CSGO-P6Sx2-cNbho-9SxcB-vXNoh-G4R4M | 25/16/5 | 91.0 | 1.50 | 2026-07-02 04:43:54 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.