Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EpsxM-cC55E-3bbdz-pwwxh-ZYsFF | 18/23/5 | 67.7 | 0.87 | 2026-06-20 22:06:28 · 56m 45s | |
| CSGO-523sM-KdEn3-7PKsk-oCoaE-Zy3xK | 12/18/10 | 105.3 | 0.99 | 2026-06-20 21:31:15 · 32m 24s | |
| CSGO-fooEu-pykiK-iw2cH-am2cT-fbh4D | 12/20/3 | 67.2 | 0.66 | 2026-06-18 16:34:49 · 37m 18s | |
| CSGO-JQEiU-6ijYM-9GV9H-fmpQQ-nRyQN | 5/18/1 | 39.1 | 0.18 | 2026-06-18 16:03:33 · 27m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.