Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXGWU-nmzx9-tOzfq-VH47c-Z6ZkF | 4/14/4 | 51.6 | 0.46 | 2026-07-05 18:16:47 · 25m 50s | |
| CSGO-z23eS-GeZ4v-Ui4rx-uP7Wv-oqS4M | 23/22/5 | 73.2 | 1.07 | 2026-07-05 17:20:54 · 47m 13s | |
| CSGO-raoZj-AY47e-cQY2e-8mVGT-uakoE | 18/10/2 | 105.2 | 1.60 | 2026-07-04 17:03:56 · 28m 45s | |
| CSGO-HF7m7-JuJTF-kVjDe-Z9jsV-M7pxA | 6/13/3 | 67.3 | 0.57 | 2026-07-04 16:33:06 · 27m 22s | |
| CSGO-zH8Po-ZuEoG-SRLd7-2rprN-HSWsO | 26/15/4 | 111.9 | 1.62 | 2026-06-27 19:16:49 · 34m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.