Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YmTfC-RfKEx-7ojXe-Kc9hr-QN3tJ | 11/18/8 | 76.2 | 0.77 | 2026-07-05 14:32:32 · 34m 6s | |
| CSGO-5duCc-5GZGB-d3TyM-h7GAh-2EkwG | 22/15/2 | 77.8 | 1.29 | 2026-07-04 22:19:35 · 36m 55s | |
| CSGO-fmvrq-T7jov-9Owcq-hrVcL-m9hWA | 18/13/2 | 73.6 | 1.23 | 2026-07-04 20:55:53 · 35m 51s | |
| CSGO-ePxiM-D3ejQ-sUHcs-NVNFO-hwAAA | 9/2/1 | 62.5 | 1.67 | 2026-07-03 20:49:00 · 12m 16s | |
| CSGO-sHNyC-mxkj8-NxyQe-SMswY-8tQVP | 16/14/8 | 97.7 | 1.27 | 2026-07-03 16:08:56 · 33m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.