Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ajXHG-cbaSG-46oT4-rPet2-xVJvM | 16/12/6 | 91.8 | 1.41 | 2026-07-02 20:07:25 · 30m 9s | |
| CSGO-xrhqx-OR2x2-tmNAV-eOpej-3svoO | 19/5/5 | 115.5 | 1.87 | 2026-07-02 14:31:07 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.