Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sqDpy-FfKkh-t4zZ3-9PU5u-y2DVF | 13/19/11 | 74.4 | 0.94 | 2026-07-03 09:06:20 · 33m 10s | |
| CSGO-5rHc3-muWJ4-jFMfa-mj7GF-s9ROG | 10/15/11 | 92.2 | 0.98 | 2026-06-30 08:49:01 · 25m 6s | |
| CSGO-k3c8W-XVAwq-NuGOK-XN5yM-i84VH | 10/8/4 | 63.6 | 1.11 | 2026-06-29 18:49:17 · 24m 19s | |
| CSGO-EnbvL-MO3PL-v3FXE-rSQYd-pPocG | 20/18/7 | 87.9 | 1.24 | 2026-06-29 17:49:39 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.