Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4UByc-wSErv-G8Wj9-C26jP-ASfCG | 21/15/2 | 86.6 | 1.37 | 2026-07-04 21:16:35 · 33m 26s | |
| CSGO-y7k8Q-D3ZdN-sXheM-5xQV5-CebRF | 20/10/3 | 105.8 | 1.66 | 2026-07-04 20:43:42 · 29m 36s | |
| CSGO-8355Z-YuC4G-iXbvj-WUfSf-653JE | 17/15/4 | 73.6 | 1.18 | 2026-07-04 20:01:21 · 34m 23s | |
| CSGO-HpC7z-OHjui-nBaGr-nXRWL-hbRuK | 25/13/8 | 115.5 | 1.80 | 2026-07-04 19:20:12 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.