Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SpsUF-W592N-OHcb8-iRvRZ-YGwPB | 20/17/3 | 113.5 | 1.41 | 2026-07-02 16:57:29 · 27m 43s | |
| CSGO-wm4Z9-qGMJT-REBEb-j3NyL-ATsuL | 14/17/5 | 77.6 | 0.93 | 2026-06-28 17:45:23 · 29m 57s | |
| CSGO-kkVAe-A7DNc-8zr8Z-NiZrL-xH2cQ | 27/20/8 | 94.2 | 1.35 | 2026-06-28 13:53:39 · 47m 3s | |
| CSGO-tSSA7-cmCw7-Xtdtq-LYfde-m46KQ | 23/18/8 | 106.6 | 1.42 | 2026-06-28 13:06:48 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.