Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CAMeP-TwQ6H-xYcaq-Kzo5q-TijDA | 13/8/3 | 76.2 | 1.33 | 2026-07-04 15:56:33 · 24m 52s | |
| CSGO-eOX56-toJfA-kj5fG-wPdaf-wsvoO | 20/8/6 | 128.7 | 2.01 | 2026-07-03 19:27:00 · 26m 17s | |
| CSGO-3eU2k-CBeTT-xRzFJ-EoQuq-oNBYN | 24/15/1 | 84.5 | 1.37 | 2026-07-03 18:50:27 · 34m 21s | |
| CSGO-OYv5p-vKP4T-ELXEq-VtSAQ-mRXXC | 16/17/11 | 85.7 | 1.16 | 2026-06-26 22:00:08 · 34m 0s | |
| CSGO-vWuBY-rHvoZ-GtyeU-ap4aw-fCsOH | 14/13/6 | 93.8 | 1.20 | 2026-06-21 11:22:47 · 29m 19s | |
| CSGO-NafXV-t7nsP-w7dFv-De5Qd-2ZeuB | 13/15/3 | 65.6 | 1.04 | 2026-06-20 14:31:39 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.