Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j3iRi-TCjvT-vj39V-H3mVY-F7QBD | 20/16/1 | 97.1 | 1.28 | 2026-07-05 19:14:55 · 35m 5s | |
| CSGO-p6WvQ-Yj4Ks-McdQh-MyrJR-Q8urD | 15/16/5 | 87.8 | 1.23 | 2026-07-02 17:47:49 · 29m 34s | |
| CSGO-NTjsd-4f2Ls-exrii-5mMV3-C2WPA | 17/16/5 | 85.1 | 1.21 | 2026-06-24 18:56:54 · 38m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.