Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bLCGo-ydpPE-jVhio-verSG-ST2YP | 5/20/6 | 42.1 | 0.26 | 2026-06-29 21:02:37 · 32m 42s | |
| CSGO-FZBNz-opzPm-Tva8U-Kj28U-X7YpG | 12/18/3 | 61.5 | 0.74 | 2026-06-27 12:45:29 · 40m 33s | |
| CSGO-6Vyra-kyrku-w2aOm-nFz6S-JnMwF | 18/14/6 | 95.6 | 1.36 | 2026-06-17 21:47:09 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.