Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AKeOk-wvWv7-GJoWQ-bOypC-z9H5O | 1/15/4 | 33.8 | 0.02 | 2026-06-07 13:02:35 · 26m 39s | |
| CSGO-scJT3-nudvZ-P6qKx-dHGrp-r3taL | 26/10/4 | 121.4 | 1.95 | 2026-06-07 12:20:55 · 24m 24s | |
| CSGO-2VWoz-Ce5Qt-KsdQ3-yuxPo-qWHzN | 23/18/5 | 84.6 | 1.31 | 2026-06-07 11:33:00 · 42m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.