Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVOqt-ia95W-AUfhp-WVk3f-Vt3NF | 11/21/2 | 41.3 | 0.53 | 2026-07-04 00:15:52 · 39m 8s | |
| CSGO-cRjuV-ZnzUm-vEch9-to3h6-2LJjC | 18/14/5 | 105.8 | 1.51 | 2026-06-28 00:12:59 · 29m 43s | |
| CSGO-qYD7Z-5DW3P-EVvTp-Sfq4U-3krFF | 12/12/5 | 81.4 | 1.13 | 2026-06-21 13:05:54 · 28m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.