Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b9sm8-XwmZB-hn633-SwzRj-Z5O3A | 26/21/11 | 101.3 | 1.44 | 2026-06-30 12:41:21 · 46m 59s | |
| CSGO-U3zzc-Gzp7k-Rj3jW-2ZXNY-suGvM | 13/18/8 | 78.0 | 0.92 | 2026-06-27 20:36:07 · 39m 8s | |
| CSGO-YHcEY-iimWT-kKCCN-Wrs5S-JbtSJ | 10/18/5 | 56.4 | 0.72 | 2026-06-15 21:04:59 · 38m 38s | |
| CSGO-rLXJy-ouJQv-ffAJX-CQDBF-oncFO | 12/18/6 | 64.1 | 0.83 | 2026-06-15 20:24:16 · 38m 20s | |
| CSGO-cseY4-M6Oeh-W5wz8-2NsOT-4vkbN | 10/18/6 | 64.3 | 0.63 | 2026-06-15 19:49:27 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.