Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qqBcE-PqXDR-6ZfOc-EQhv8-aUPRO | 30/10/2 | 146.0 | 2.44 | 2026-07-06 16:19:17 · 25m 46s | |
| CSGO-nNoFE-Mwuwk-BEiJ3-r4sbj-ttqxA | 11/11/8 | 69.9 | 1.02 | 2026-06-28 19:36:14 · 27m 14s | |
| CSGO-uVdoZ-uHXDp-WQ2kG-YaPnt-EhMMB | 16/13/9 | 104.0 | 1.48 | 2026-06-26 11:37:10 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.