Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YT98B-SOjY8-iA7b9-UJoEF-4Sm6J | 23/9/5 | 99.1 | 1.81 | 2026-07-07 00:59:38 · 28m 18s | |
| CSGO-qxXyn-hvdrq-aAv2G-D2cTC-bxfvN | 9/9/5 | 86.5 | 1.15 | 2026-06-28 07:26:12 · 21m 31s | |
| CSGO-7McqO-ojGx6-DnTrG-qEyiW-EQM6H | 3/13/3 | 39.4 | 0.21 | 2026-06-28 06:27:20 · 18m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.