Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fQ9FE-66KwN-M3LYO-LYdsa-jPocG | 17/19/7 | 100.6 | 1.12 | 2026-06-25 17:37:40 · 30m 19s | |
| CSGO-tCDY7-BzXPV-n4ucT-3SDiS-MHcVG | 17/18/5 | 71.9 | 1.14 | 2026-06-23 19:41:01 · 39m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.