Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s8paE-SLPwE-vFNDu-G4vN5-VUPRO | 16/15/5 | 73.1 | 1.11 | 2026-06-30 12:00:48 · 30m 52s | |
| CSGO-iYMsT-NASOp-QeEi4-YeSAE-vycuB | 17/8/3 | 96.5 | 1.73 | 2026-06-28 16:02:11 · 23m 52s | |
| CSGO-Lt786-vEXJC-Ee3Wq-q8KqL-iJWzE | 17/17/4 | 80.2 | 1.06 | 2026-06-22 18:08:05 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.