Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VLF9d-e82E2-GWj4J-wOhLu-j34uC | 23/18/5 | 106.6 | 1.47 | 2026-07-06 22:15:37 · 30m 11s | |
| CSGO-BFzKo-ssRW3-QyXB7-3FJiP-HnF8D | 30/16/10 | 145.5 | 1.84 | 2026-07-06 21:29:15 · 34m 51s | |
| CSGO-si6zN-iVfX8-kCAUh-6T8d5-KBdqA | 9/14/3 | 76.2 | 0.64 | 2026-07-06 21:00:46 · 18m 56s | |
| CSGO-PHWfz-kX9oS-a9Lcc-bCXc2-kLzkG | 3/10/3 | 43.5 | 0.42 | 2026-07-04 20:17:32 · 17m 52s | |
| CSGO-KAXXx-HnqyM-oSNoJ-TBJN6-ABnkP | 14/18/5 | 80.5 | 0.95 | 2026-07-01 18:25:45 · 32m 53s | |
| CSGO-TGEru-L2JZv-vzXQb-V6Nfa-UjenL | 13/15/5 | 53.9 | 0.90 | 2026-06-29 22:10:04 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.