Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aCC9u-bD7Qp-7aBNU-quJBB-4yTaK | 19/14/4 | 100.7 | 1.46 | 2026-07-06 15:04:21 · 40m 23s | |
| CSGO-JRHvD-X8cY8-Vn4QX-2zEh7-6KAMK | 14/16/7 | 70.2 | 1.01 | 2026-07-05 16:07:02 · 32m 30s | |
| CSGO-sYX9j-UbF2v-awvqL-ENc9R-aRFZG | 7/9/8 | 49.4 | 0.94 | 2026-07-02 17:10:32 · 24m 58s | |
| CSGO-XBRCY-49Gib-KhCih-HjCmb-KjNpP | 21/19/14 | 93.0 | 1.33 | 2026-06-15 19:16:32 · 46m 3s | |
| CSGO-sbZLv-G2rmM-eMAyM-rkJpO-6wJoD | 14/5/4 | 70.0 | 1.54 | 2026-06-14 12:04:55 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.