Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DqMiE-GnWsK-58WM4-5ZMYz-YV4RG | 19/14/3 | 90.9 | 1.40 | 2026-07-03 02:28:54 · 32m 41s | |
| CSGO-iYQrd-Vm6L6-nf8rq-QytU7-hpWTB | 12/15/4 | 60.3 | 0.88 | 2026-07-02 10:57:20 · 36m 43s | |
| CSGO-nRFWc-dAiAO-Diduk-sVdn3-seYfE | 19/19/3 | 65.3 | 1.03 | 2026-07-02 10:11:46 · 39m 15s | |
| CSGO-OmOHs-PBbpV-9Pwmu-U4BAN-qmdBN | 11/16/4 | 74.7 | 0.77 | 2026-06-15 18:36:34 | |
| CSGO-foQi3-E7Oz8-cmkMC-rX5QY-FvxfF | 16/15/9 | 96.3 | 1.25 | 2026-06-13 19:32:13 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.