Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mVHKC-NGUYd-bMvYk-ayk5S-nGCtG | 23/16/2 | 95.3 | 1.39 | 2026-07-02 17:58:44 · 34m 39s | |
| CSGO-eyvEC-JnJV8-4ft2s-uEEfs-3fwXD | 18/7/4 | 97.9 | 1.66 | 2026-06-30 19:59:16 · 22m 12s | |
| CSGO-kaFK2-ZqNmS-xck7p-muyUj-nYivN | 11/16/3 | 59.8 | 0.79 | 2026-06-24 19:53:41 · 32m 41s | |
| CSGO-xyfZa-StsmA-yr4uZ-BiZOF-pxCYN | 28/17/5 | 109.0 | 1.60 | 2026-06-18 18:55:48 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.