Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zbzu5-bzmQ4-qZ89X-8KSbR-rvMpP | 9/15/4 | 58.1 | 0.66 | 2026-07-05 06:06:19 · 25m 19s | |
| CSGO-aSuW2-e8CsD-Mmnnf-jcD7s-n2ohH | 30/18/6 | 120.9 | 1.67 | 2026-07-05 05:24:06 · 35m 7s | |
| CSGO-PvSUb-rZkJp-iS3vE-v7fFZ-kZhzO | 15/12/6 | 93.7 | 1.33 | 2026-07-05 04:43:43 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.