Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YR29G-mwxLy-K9AZt-wVZ5U-uFqqK | 25/15/5 | 101.8 | 1.55 | 2026-06-29 18:35:06 · 35m 10s | |
| CSGO-87QDi-4Dv6O-Uyd3M-vazLQ-tm7SA | 14/2/2 | 106.2 | 2.00 | 2026-06-29 18:08:16 · 19m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.