Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fhzzy-7CTKo-oNU65-qjXDN-2SvPB | 18/9/4 | 110.0 | 1.67 | 2026-07-02 19:33:19 · 23m 2s | |
| CSGO-ryafG-9Qthk-mnta5-WFrke-REDVF | 23/17/8 | 118.7 | 1.44 | 2026-07-01 15:46:04 · 34m 21s | |
| CSGO-f2Cwu-RjYsp-4jaC4-B7aXk-ZDxHL | 22/16/2 | 116.7 | 1.52 | 2026-06-30 16:31:42 · 26m 39s | |
| CSGO-4LLxT-TuAR8-tBLPM-HQYf5-Cq5uC | 25/21/5 | 120.0 | 1.39 | 2026-06-27 16:42:44 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.