Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NsjsC-4XkxK-RdErc-ejtiR-WawDK | 18/16/4 | 77.4 | 1.14 | 2026-06-23 19:05:22 · 39m 38s | |
| CSGO-hpQtk-8FVh9-D2DMX-tD9Tc-kPuSJ | 28/17/1 | 110.7 | 1.57 | 2026-06-19 21:58:28 · 43m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.