Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M4Ea2-FL2QE-i2iME-7JYfa-y5vTC | 15/19/7 | 89.8 | 1.04 | 2026-07-05 23:39:32 · 31m 52s | |
| CSGO-f3pwO-HJTUz-2ZJvM-zSsuq-ihtnC | 8/18/4 | 55.3 | 0.51 | 2026-07-05 19:39:24 · 30m 12s | |
| CSGO-zwEK6-Hyh4c-YrDmc-9ehcz-mfMbM | 24/13/10 | 111.7 | 1.76 | 2026-06-30 14:40:37 · 42m 32s | |
| CSGO-bHdBM-Tvat6-zFcY9-QpP67-DBF4C | 22/23/9 | 94.7 | 1.21 | 2026-06-26 19:36:27 · 46m 48s | |
| CSGO-dHHyF-L6ozh-AszJb-tsDkj-mDN6H | 9/16/5 | 58.2 | 0.68 | 2026-06-21 20:48:18 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.