Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ohhtR-YrDD8-2kejn-o6rb7-9ysOH | 19/16/5 | 80.1 | 1.25 | 2026-06-24 13:12:24 · 37m 24s | |
| CSGO-veQ2k-yN2Wv-QJZRZ-WSsoA-4yTaK | 11/14/3 | 56.5 | 0.95 | 2026-06-23 12:44:21 · 32m 35s | |
| CSGO-i2eGt-LaJQz-HobqH-pR5Ze-t5cVG | 15/9/3 | 97.1 | 1.51 | 2026-06-19 10:31:17 · 22m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.