Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vaAbk-E2zN8-4WVz8-cPVkn-QtjPK | 16/25/8 | 68.1 | 0.83 | 2026-07-04 16:15:15 · 50m 24s | |
| CSGO-WWLHZ-bRTX3-VyoCR-m8bw3-hUoEM | 13/17/3 | 53.5 | 0.76 | 2026-07-04 15:25:56 · 39m 49s | |
| CSGO-ax69r-Dqi96-sKE7X-Zequp-aNLsE | 9/13/10 | 72.4 | 0.88 | 2026-07-03 18:40:12 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.