Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DSDrW-JzyUY-tv33w-ne3sZ-CZGOP | 21/15/9 | 76.5 | 1.42 | 2026-07-05 15:22:46 · 35m 35s | |
| CSGO-CEQYA-9kpoy-Oj9Y7-TdhZS-TvDBM | 17/17/3 | 95.8 | 1.21 | 2026-07-05 12:07:44 · 36m 17s | |
| CSGO-pA7U6-jqtf3-ZEheU-3OJrR-aGn6J | 13/16/5 | 72.3 | 0.96 | 2026-07-04 19:43:36 · 31m 2s | |
| CSGO-HtmGo-5RXkf-izKo2-zcKNy-jVMQC | 12/17/6 | 61.8 | 0.73 | 2026-07-04 16:53:24 · 36m 59s | |
| CSGO-Y4zRe-H5NhV-boHZw-kmRPV-jvV9G | 17/19/3 | 73.7 | 0.89 | 2026-07-03 14:52:15 · 42m 52s | |
| CSGO-YUyEp-HkJ39-udbEZ-PuLxd-5OxDK | 22/23/4 | 93.0 | 1.21 | 2026-06-26 21:43:08 · 41m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.