Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yjWi5-uS5Zd-cLnQS-kWtvH-LdcNE | 27/24/8 | 102.0 | 1.33 | 2026-07-06 19:56:51 · 54m 43s | |
| CSGO-8a4ns-KjFST-Fy4YP-Ou8jp-isMHA | 26/16/9 | 128.4 | 1.81 | 2026-07-04 20:36:16 · 36m 48s | |
| CSGO-FcwNq-uQDBm-TDVwj-W7sG8-moi9Q | 20/12/7 | 89.9 | 1.46 | 2026-07-04 19:48:04 · 40m 35s | |
| CSGO-CJizh-nCMNy-Yvexq-ZLCS3-VeruL | 11/17/3 | 72.1 | 0.78 | 2026-07-04 19:12:26 · 27m 9s | |
| CSGO-MX626-z7sBZ-GGRU2-nmiYu-yCfyC | 20/15/7 | 95.4 | 1.47 | 2026-07-04 18:16:24 · 33m 31s | |
| CSGO-VTqhU-5CjVM-ma9yN-oMtV2-VWJeB | 15/12/4 | 86.9 | 1.23 | 2026-07-03 21:10:27 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.