Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u2eqs-YnjyW-7EwZc-GYi8X-zjK5O | 9/14/5 | 63.1 | 0.87 | 2026-07-02 19:15:10 · 28m 21s | |
| CSGO-PBeiv-sJu3n-AJ8D5-tDYsX-MkuzF | 3/20/9 | 55.4 | 0.21 | 2026-06-28 19:02:34 · 35m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.