Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sQOx4-p7vU5-oUsRK-vKMd4-SpeOQ | 19/15/4 | 85.0 | 1.21 | 2026-07-04 22:18:14 · 33m 40s | |
| CSGO-wGsNG-qiDY8-bf563-PVGGA-Bd5FP | 8/13/12 | 68.7 | 0.87 | 2026-07-03 18:35:52 · 28m 22s | |
| CSGO-bb4Pk-6N2me-PVxBw-mdfh3-LWzfF | 5/15/4 | 54.2 | 0.35 | 2026-06-28 16:37:01 · 23m 38s | |
| CSGO-qX2oX-58oUz-5m7Zm-aGWQf-6O53L | 8/17/8 | 59.1 | 0.62 | 2026-06-24 20:30:36 · 31m 7s | |
| CSGO-rWYXD-uMm9O-DLZXu-JX9zi-wO8WB | 12/15/8 | 64.9 | 0.98 | 2026-06-19 21:30:18 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.