Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sbyVC-s9xJE-NYm83-Trrhx-bMFyB | 14/19/10 | 71.2 | 0.99 | 2026-07-05 19:13:20 · 37m 18s | |
| CSGO-CcB7r-xeSXX-GxWqB-LKRo4-hMFyB | 13/14/7 | 71.2 | 1.06 | 2026-07-03 20:46:59 · 33m 45s | |
| CSGO-TFpTh-YbquF-tYAfO-Np8BJ-tx6iL | 19/15/6 | 89.1 | 1.33 | 2026-07-03 20:02:49 · 40m 2s | |
| CSGO-qn5Y3-sJA7b-n7RwT-R4adt-JfX2Q | 9/16/3 | 47.4 | 0.69 | 2026-06-25 19:43:56 · 34m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.