Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v6asK-BLirG-5ro4n-hFT8p-QXpRP | 17/17/7 | 83.2 | 1.19 | 2026-07-03 10:41:51 · 29m 9s | |
| CSGO-E92jK-YpEpY-AjQpY-4qFih-kOijD | 4/17/8 | 58.4 | 0.38 | 2026-06-26 19:52:14 · 28m 13s | |
| CSGO-DLdrA-ns5hj-XNtVp-oH37z-cfP7B | 10/17/1 | 49.9 | 0.59 | 2026-06-26 18:33:43 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.