Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DJWj7-cnyVu-PCnhR-BTVQD-cxnkP | 18/12/5 | 76.0 | 1.45 | 2026-07-01 20:44:14 · 34m 7s | |
| CSGO-jQG7q-UAj69-rP5c2-5YiNB-KeiGH | 18/12/4 | 87.1 | 1.37 | 2026-07-01 15:48:35 · 31m 22s | |
| CSGO-tMNHn-suWqU-TvqQu-pd9iO-9v4ZJ | 16/16/7 | 120.7 | 1.33 | 2026-06-30 21:47:06 · 30m 32s | |
| CSGO-L8KXS-GtdVF-cw8NH-y5woE-VKD7K | 25/24/6 | 90.8 | 1.13 | 2026-06-27 21:49:47 · 45m 7s | |
| CSGO-Z7N9a-LckGd-dSKTz-qBj5u-y2DVF | 12/11/7 | 65.2 | 1.08 | 2026-06-23 11:44:14 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.