Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5qmt-9mH3r-oMvGX-RwhnT-a6KbM | 23/16/7 | 96.8 | 1.42 | 2026-06-27 23:22:42 · 36m 32s | |
| CSGO-sm7oW-9HtLd-qpdzT-xVhyw-zMOcF | 27/15/7 | 115.7 | 1.83 | 2026-06-12 19:47:33 · 35m 40s | |
| CSGO-RNGT9-XhmrG-jdrSc-dCLsZ-FFzQN | 21/10/3 | 100.6 | 1.62 | 2026-06-12 19:09:28 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.