Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Szjos-xrxGb-b97jc-BbhKQ-tm7SA | 29/21/3 | 81.6 | 1.43 | 2026-07-01 21:45:46 · 54m 41s | |
| CSGO-5n9pD-cJt72-mPcq3-nLz6N-qScRF | 17/14/3 | 117.0 | 1.41 | 2026-07-01 10:00:05 · 25m 20s | |
| CSGO-yhOyY-TNQ7h-zVh4y-ikVJi-WZ8SA | 17/17/2 | 80.1 | 0.98 | 2026-06-26 17:45:11 · 35m 35s | |
| CSGO-dzH8v-HP35y-WQvCr-N96E2-sq2AC | 20/17/3 | 68.1 | 1.13 | 2026-06-21 19:17:52 · 43m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.