Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9267N-AVC6m-rkRor-SOdpQ-T7edJ | 23/15/3 | 114.0 | 1.51 | 2026-07-05 16:12:16 · 41m 30s | |
| CSGO-Jba2M-korw3-fkbfC-BY969-EzsOH | 26/18/2 | 105.9 | 1.46 | 2026-06-28 18:05:13 · 38m 11s | |
| CSGO-fUYf5-xnjZw-wqw4F-XAweC-KKoJN | 10/9/7 | 84.3 | 1.17 | 2026-06-21 14:33:33 · 20m 29s | |
| CSGO-U9iEZ-KhWQh-yoVEA-96r7n-A4hCG | 22/15/4 | 98.7 | 1.39 | 2026-06-12 18:24:28 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.