Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tV9Hv-iGbLU-fiCKi-W3ASS-47D7K | 26/16/3 | 93.5 | 1.53 | 2026-07-04 11:41:03 · 38m 15s | |
| CSGO-JBs5x-JJK2E-SyocL-ysdSE-kosSJ | 19/20/7 | 77.8 | 1.04 | 2026-07-04 10:53:59 · 42m 7s | |
| CSGO-hHZPj-tirTE-NYLXw-vQtCM-w77GJ | 12/19/5 | 54.8 | 0.69 | 2026-06-27 11:48:50 · 45m 44s | |
| CSGO-zXwOy-ePdLr-ofaXm-eiaFH-sxdqA | 24/15/4 | 102.3 | 1.55 | 2026-06-25 13:00:20 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.