Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ddj9F-jVWy8-U8CAY-bDGRw-sNjeC | 22/10/2 | 104.6 | 1.77 | 2026-07-06 19:01:41 · 23m 53s | |
| CSGO-TBLTF-qiyxd-deYym-dYBGV-FaFSQ | 14/15/4 | 73.7 | 1.03 | 2026-06-28 22:39:03 · 29m 7s | |
| CSGO-pRPy9-t5eVG-PDGQe-5VYUX-YkkfO | 11/16/6 | 68.7 | 0.87 | 2026-06-23 19:31:05 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.