Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tE4HG-J7YxO-LN5SF-U9NbK-wS3ED | 12/16/7 | 76.5 | 1.02 | 2026-07-03 21:26:16 · 31m 53s | |
| CSGO-sRaWL-8jh3D-rwqo7-VvMaG-Ycf8E | 23/11/2 | 109.1 | 1.75 | 2026-06-30 22:17:32 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.