Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwOVW-68i9j-RSQqB-Xvppp-E4aNE | 13/22/5 | 54.5 | 0.66 | 2026-07-03 03:18:51 · 43m 24s | |
| CSGO-pe8EL-fDsn3-ur2bP-7byhH-O9tvE | 10/18/6 | 66.4 | 0.76 | 2026-07-03 02:44:37 · 29m 51s | |
| CSGO-7Li6B-oWRT9-yVYK7-G6hSc-GZAYN | 19/20/4 | 85.7 | 1.08 | 2026-07-03 02:04:55 · 33m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.