Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4xq5-i83FE-QisqO-FdCTt-rr74E | 20/12/0 | 102.9 | 1.48 | 2026-07-02 19:41:54 · 28m 10s | |
| CSGO-cuopM-KQHUt-pPib5-BKbYq-Q4zAC | 15/18/7 | 89.0 | 1.03 | 2026-06-30 22:58:33 · 30m 35s | |
| CSGO-Q95Re-acJ7P-rKV5x-airuW-ca43L | 13/8/2 | 76.4 | 1.39 | 2026-06-30 20:35:59 · 23m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.