Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TQu6M-MWZn9-aGHhn-CfzSe-L5WwP | 5/14/3 | 45.8 | 0.49 | 2026-06-20 13:52:09 Β· 23m 21s | |
| CSGO-AemDk-5ZQ3m-Fd32A-UWCPw-QWJeB | 13/17/4 | 58.4 | 0.87 | 2026-06-17 19:19:10 Β· 39m 58s | |
| CSGO-dfZfH-ejbtp-vYLkG-N9Zte-tOeFO | 14/18/6 | 90.8 | 1.02 | 2026-06-15 18:04:14 Β· 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.