Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YQLFa-YrMzA-AYRiq-yCJXL-tbqhH | 15/18/9 | 85.4 | 1.14 | 2026-07-03 05:19:07 · 34m 43s | |
| CSGO-BqBG9-XerDG-WonCx-TY8c2-seYfE | 26/20/8 | 92.9 | 1.30 | 2026-06-28 21:21:32 · 42m 54s | |
| CSGO-6kq2j-Ffy8d-ObRwO-bKL7b-R5vjN | 17/16/6 | 90.0 | 1.20 | 2026-06-24 20:28:10 · 34m 49s | |
| CSGO-3qh7R-mieWU-ExFYa-7KR6o-niyfF | 14/13/7 | 86.0 | 1.30 | 2026-06-21 23:21:01 · 33m 34s | |
| CSGO-rmKzZ-hFhOw-Wu22k-GBtdb-R5vjN | 20/18/1 | 77.3 | 1.09 | 2026-06-14 20:05:08 · 45m 15s | |
| CSGO-tkvsN-5jJj7-yVZ5X-DFTPN-x7D7K | 13/18/5 | 71.4 | 0.90 | 2026-06-14 17:52:40 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.