Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PSXCr-auKvc-CObm7-sLq2a-VQksF | 21/24/11 | 89.4 | 1.05 | 2026-07-01 17:20:27 · 45m 23s | |
| CSGO-ekkkU-V8Jiy-yqSkG-e8pyS-UbJGG | 16/16/8 | 79.1 | 1.22 | 2026-07-01 16:37:17 · 31m 52s | |
| CSGO-W9Pqu-SBUdQ-C776y-R8OTN-Pn6nM | 7/15/3 | 46.8 | 0.42 | 2026-06-26 17:22:13 · 22m 41s | |
| CSGO-xJJdj-oEM6B-wUK9h-aS8q7-t9H5O | 15/18/5 | 76.9 | 0.90 | 2026-06-26 16:38:44 · 38m 3s | |
| CSGO-VY2e4-4nf9Y-bU3dO-LFat4-ZqDZG | 9/16/6 | 75.1 | 0.82 | 2026-06-26 14:47:23 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.