Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-49ZhK-2wVuJ-H98fr-C2tfA-YVKaA | 18/18/5 | 87.4 | 1.07 | 2026-07-02 18:42:27 · 44m 12s | |
| CSGO-AeWwH-257Gm-RDO9R-PntOj-9hs8O | 20/17/7 | 78.0 | 1.23 | 2026-06-30 21:58:14 · 35m 51s | |
| CSGO-mfUX4-dTfGh-pZZWL-Q8Z98-hpWTB | 18/11/4 | 89.4 | 1.46 | 2026-06-29 22:36:52 · 30m 9s | |
| CSGO-v4XQj-uUCT4-FuGTL-w2x2G-sxdqA | 10/9/3 | 67.6 | 1.12 | 2026-06-29 22:05:38 · 25m 53s | |
| CSGO-aZW5v-RJU9A-LNxmv-45FyA-NLSKF | 18/15/5 | 98.1 | 1.29 | 2026-06-29 15:28:31 · 26m 56s | |
| CSGO-4TYLb-thASJ-udoJ4-ONQUr-f3acP | 17/15/11 | 85.5 | 1.24 | 2026-06-28 19:07:35 · 44m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.