Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mqdms-GcFZV-5QzTf-cy3pK-xST8N | 7/14/3 | 54.6 | 0.57 | 2026-07-02 15:52:57 · 21m 12s | |
| CSGO-WcMQV-TimwB-4pPWe-AHjh8-WpEVF | 13/5/2 | 120.3 | 1.85 | 2026-06-28 20:56:30 · 11m 16s | |
| CSGO-foofX-CfFTK-fHmE2-X7XBR-BcFVF | 6/11/4 | 47.5 | 0.61 | 2026-06-27 19:48:27 · 20m 7s | |
| CSGO-b4bQn-njtXv-jSYaM-vTf9E-Xo3mA | 11/10/3 | 68.5 | 1.11 | 2026-06-13 11:05:00 · 15m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.